What is self-management?
A self-managing player runs their own playerkit account — their schedule, their equipment, their profile, and the documents that come with playing. No parent or club staff member operates the account for them.
Who it's for
Self-management is for adults. Because a self-managing player signs their own waivers and authorizes their own information, taking over an account requires confirming you are 18 or older — either you confirm it yourself when you accept the club's invitation, or the club or a guardian confirms it when they hand an account over. We record that confirmation as a simple fact. We never ask for a birth date.
The safeguards we take
- No birth dates, anywhere
- playerkit has no birth-date field on any form. Where age genuinely matters we store a coarse age-group label, a fact someone confirmed, or a status — never a date.
- It starts with an invitation, never public signup
- A player can't self-register out of nowhere. Self-management begins with a secure invitation from the club, or a deliberate handover by the club or a guardian — every path is a decision by someone who knows the player.
- Signing is recorded honestly
- When a self-managing player signs their own waiver, the record notes that it was signed by the player as a self-managing adult — and that record is encrypted at rest.
- Family connections don't disappear
- Becoming self-managing doesn't cut anyone off. Parents, guardians and helpers can stay connected to the player exactly as before — self-management changes who runs the account, not who cares about the player.
- Children's accounts are different by design
- A child can only have an account with a parent or guardian's signed consent, and it stays guardian-supervised. A separate guardian confirmation controls whether a teen can use team messaging. A child's account is never self-managed.
Questions about your data?
Everything playerkit collects, why, and your rights are laid out in plain language in our privacy policy.
Read the privacy policy